(Public) PtA 3.7 - The Two Last Companions


Alright, so I couldn't do any work during the weekend, which meant this got delayed. I should also mention both companion don't have any skills, and the new enemy is using a placeholder vine because I didn't have enough time to bug test any of that, and those are the things that reaaally need that. So expect those things to come on later down the line.

Changelog:

Content

  • Added Allurgard's last two companions. The gnoll hunter mercenary, Shadira, and Lijo, the shady elf. Lijo is the statue in that alcove right where you start Allurgard. While Shadira is in that Crevasse in front of the Orc Tribe. (Neither has any skills yet, didn't have time to add them. Also, the fight with Shadira has a placeholder Vine in their place.)
  • Added seven new events. Technically more, but counting the NPC and Companion things as events feels misleading, even though in the code it's the same thing. (Btw, did I mention we reached 100 events in the game in the last build?)
  • Added two new equipments relating to Bersa's quest, atop the four new equipments of the new companions.
  • Added two new events for Bersa. The first starts out her side quest, and the second is the silly little first step of it.
  • Added a new enemy event in the Beach area: the Mermaid. She comes with a sex scene and you will cum too... or something, god I hate myself for actually writing that. The mermaid as a combat enemy stills needs to be implemented, so for now she's using a placeholder vine.

Fixes

  • Revised "Daisy's first visit to Whitewood Village", "BersaII" event.
  • Minor changes and adjustments to Bersa events. Mostly changed wording choices and added tooltips for the concepts of Celtica and Odin.
  • Fixed Lyssa appearance possibly displaying Bersa's appearance at times.

Updates Since Last Public Build (3.62a):

3.65 - Eldritch Revamp and Fixes:

Content

  • Revised the: Eldritch Visions, Eldritch Call, Eldritch Confrontation, the Eldritch Cave area, the Deep One Encounter, the Eldritch Tentacle encounter, the treasure events in the eldritch cave area, the Pit Challenge, the Plant Challenge.
  • Added a side image for the Eldritch Cave.

Fixes

  • Fixed the entire text in Lyssa's First event being in italic due to the angel's voice line not having a closing tag.
  • Fixed combat layout, appearing fucked up if the player is the first to move.
  • Also arranged so that the combat layout consistently appears as intended whenever combat begins, regardless of the situation.
  • Fixed typos and concordance mistakes in combat and items and other places.
  • Fixed and added some minor contextual text during the Eldritch god combat.
  • Fixed the loot events to not show 0 gold amount when none is received, and properly made them display commas when listing items.
  • Fixed the Choose Class event giving you the wrong weapons. The ids were switched around here, so if you had any of the starting used weapons in hand, they have changed for the correct ones.
  • Fixed the combat log in the combat screen, slowly increasing in size until it threw the options off-screen.
  • Changed the combat options to be fixed, so the layout doesn't keep changing up and down like before. Also, they are limited in height now, so the screen should scale better.

Files

PtA 3.7 - linux.zip 123 MB
Aug 11, 2023
PtA 3.7 - mac.zip 109 MB
Aug 11, 2023
PtA 3.7 - web.zip Play in browser
Aug 11, 2023
PtA 3.7 - winx64.zip 112 MB
Aug 11, 2023
PtA 3.7 - winx86.zip 108 MB
Aug 11, 2023

Get Path To Ascension - 3.7

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