PtA 3.0 - Allurgard's Main Story’s End!


Alright! Fuck! The endings are done! Still some placeholder things here, but I will be coming back to these after Allurgard is properly done! High time we get back to those content pools, I think. Here it is, folks:

Content

  • Added the last event for the path where you kill both gods. Not much here in comparison to the others, honestly. There will be a bit more later when I get back to add the character’s reaction to the ends and stuff.
  • Added the epilogue for Allugard. It shows the consequences of some of the stuff already added and completed in Allurgard. But this is also bare for now, since it will be filled later when all the other optional stuff of Allurgard is done.
  • Two new areas, but they are both only one room, since they are meant as saving points between the lengthy ending events.
  • Music is back! New music for the epilogue and main menu!
  • 23 NEW SKILLS! That’s motherfucking right! Finally, I am going to be working on fixing this broken ass combat system. Already begun, actually! Skills are divided into 3 subclass for every class, with 3 skills each. The Warrior and Mage classes are both lacking on subclass each, since I ran out of ideas. Will get to those later. But with these extra tools it should be easier to get through the bosses, and I will feel more comfortable designing the enemies I passed over until now.
  • 14 New status effects! All have to do with the skills, basically. But I felt this deserved its own topic, cause fuck that’s a lot!

Fixes

  • Fixed the combat screen hiding the generated choices behind other UI Elements, stopping you from being able to click them.
  • Fixed a problem where horizontal choices selections for subsequent rows were triggering the choices from preview rows instead of the right ones. Jesus, did this make any sense to anyone?
  • Fixed a bug where a party of more than one character would skip the next character's turn if they were fighting more than one opponent. There was a repeat method in the target selector when used for basic attacks.
  • Fixed the healing message being entirely blue instead of just the numbers.
  • Fixed a major memory leak problem happening with after every combat. This used to not be a problem, but I forgot to fix it after the whole UI change.
  • Also fixed a duplicate line of the Status effect coding which might have been causing some crashes.
  • Skill damage now properly takes into account the equipment's spell efficiency. Also spell efficiency renamed to skill efficiency to avoid confusion, since it affects all skills not just the ones flavored as magic.
  • Fixed party card on the info panel stretching past the panel's bounds. Also fixed some other properties around the UI here to make it all look nicer.
  • Fixed an oversight that led to status effects  triggering their end twice.
  • Fixed the scrollbar for real this time. Unity had generated an object from its old UI stuff that was interfering with the new UI, it's taken care of now. No more crashes from moving the scrollbar or random freezes.
  • Re-implemented the music. Solely because I wanted some sad shit to play on the epilogue. Seriously, I forgot I had removed it during the UI change, oops. On that-
  • Fixed the configurations not saving properly. Forgot to remove a thing I used to debug, my bad!

(Pach Notes Since Last Public Release)

PtA 2.9 - Friendship Ending!

Content:

  • Added the proper ending of the friendship route of Allurgard. For now, it is only accessible through the debug menu, like the others.

PtA 2.8 - End Pt.1.5

Content:

  • Added the last events from both the Grimwood and Whitewood routes. Both are only accessible from the debug menu for now.

PtA 2.6 - End Pt.1

Content:

  • Added Meatfang as an NPC where you first met her if you did not attack her.
  • Added Whitewood as an NPC in the Sacred Glade if you helped them.
  • Added the option to interrogate Whitewood about Meatfang's accusations. This option is present in both the event where you free Whitewood and when talking to them in the Sacred Glade.
  • Added a new power option in the debug menu. Just for the domination aspect for testing purposes.
  • Added the Grimwood Confrontation event that begins the end of the Allurgard storyline.
  • Added The Reveal event, confront Grimwood and then return to the Sacred Glade to trigger this. This event can end the story depending on your choices (this particular ending is missing a bit in comparison with the other though. Will be fixed later.).
  • Added the Whitewood Confrontation event that basically ends Allurgard's story, without taking into account the epilogues that will come later.

Fix:

  • Fixed wrong image displayed in Whitewood Forest area.
  • Fixed an error happening to one of the game fonts (Unity fuck up, not mine, I swear!). Should fix some crashes, methinks?
  • God menu now displays the aspect scores properly.
  • Fixed Saves not doing anything with the name you typed for them.(Oops)
  • Fixed text not being shown in the text field of the save menu. Also, made it so hotkeys are non-functional while typing there.
  • Changed a bit the room title's look in the UI.
  • Fixed a few useless repeated menu methods.
  • Changed the page label to be more readable.
  • Fixed the Beyond information page displaying inaccurate Power values.
  • Put a trigger for the Lust deed in the Minion Camp event.
  • Decreased size of unequip buttons in the party menu.
  • Tweaked the look of the popup box.
  • Fixed save loading error when using the Disgusting Staff and Eldritch Mail. Your saves with them should still work, the mistake was just the game not loading the status of the items properly, nothing about the saves being corrupted or anything like that.

Files

PtA 3.0 - linux.zip
Oct 07, 2022
PtA 3.0 - mac.zip 118 MB
Oct 07, 2022
PtA 3.0 - web.zip Play in browser
Oct 07, 2022
PtA 3.0 - win 32.zip
Oct 07, 2022
PtA 3.0 - win 64.zip 109 MB
Oct 07, 2022

Get Path To Ascension - 3.7

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